This can be a powerful effect for OTK/ST setups or if your party does not depend on your MC’s charge attack for buffs. Sol Remnant‘s main draw is its mainhand passive that provides teamwide 10% echo to your characters on triple attacks (at 4*); if you 5* this weapon, the echo skill is available even when its just in your grid (not mainhand) and therefore it loses some mainhand value once you do so. However this weapon is not generally included in Primal Fire grids and currently classes capable of wielding bows are not currently in favour compared to the other class options. Kerak (Grand weapon, Mugen’s) has Big Progression (Boost to Fire Elemental Attack based on number of turns passed) and Medium Normal Majesty and is a weapon that it best utilized in double Agni setups and/or for long fights. Some of Water’s most common grids synergize very well with CA focused classes. Primal Gacha. Notify me of follow-up comments by email. A Cosmic Sword is the only cosmic weapon that could be considered in a Chains of Caucasus grid. The unique Blessing skill increases your final damage by a set percent (20% when SSR, 23% at 4*); this modifier can increase your damage past the regular DMG Cap. The Strife Key (20% DA/TA for characters sharing a weapon proficiency with the Atma/Ultima) is normally the default choice, but for compositions focused on 1T Charge Attack setups, Strength (13% Normal Stamina) may be a better option.– If your team’s races fit into one of the Bahamut Weapon’s restrictions, a Bahamut Weapon is a good choice, providing up to 32% Normal ATK and 18% Normal HP modifiers at the Coda stage. The scimitars are the best health boosting option for Fire Magna players aiming to meet the HP requirements for Dark Rapture Hard.– Trident of Brahman did not simulate well on motocal, but if you can cap while using them in your grid (unlikely in most scenarios) that extra TA% is a way to potentially increase your damage output; if you reach this point you should know if it is right to use them or not.– Hand of Brahman are only useful for fist/melee proficiency characters, making them too niche to be worth investing in beyond one for mainhand use, if even that. There is generally not room for more than one or two Murgleis in Varuna grids. 80% Boost to Dark's, Hatred's, and Oblivion's weapon skills. Its Swordmaster/Glorybringer skills are very similar to Wrathfire Longblade’s but slightly worse; if you can take advantage of the assassin buff it can be a strong choice to dish out extra damage. Its weapon skills only apply to Staff and Harp characters, so you will probably want to build a team around these proficiencies if you want to fully utilize this as a MH. Standard M1. Purifying Thunderbolt (Shiva’s unlock weapon) has a strong charge attack buff on an uncommon mainhand weapon type, a bow. The fist’s Ougi provides a Keen buff for 3.5 turns which gives Supplemental DMG to Crits (50k cap) and can provide a large amount of extra damage if paired with echos or multihit abilities. Its Charge Attack provides a party-wide 1500 HP refresh (if 4*) for three turns as well as a 1-hit mirror image. If you include Tyros Sceptre, make sure your team is all staff proficiency and do not include any Gaze. In order to obtain 100% Crit chance you require 7 AES with a single Colossus or 5 AES with double Colossus. December 27, 2020 at 10:41 I think an AA Grid needs to be explored. Standard M1. M2. As far as I know, this grid is not able to compete in Gold Brick racing and is mostly reserved for committed Water mains. Element Changed Revenant/GW Weapons can offer a variety of effects on their Charge Attacks, most notably: dagger (for DA/TA), sword (for cut), fist (counters) and harp (just a harp for elements that don’t have a good harp option). Reply. It is used exclusively for Nina Drango's skills. When boosted by a single 4* Leviathan Omega the first Tyros Zither will add ~20% Charge Attack DMG/Cap, the second will add an additional ~20% CA DMG/~10% Cap (because CA DMG Cap increase is capped at 30% for the Magna Sentence weapon skill). Mainhands. Filler option if you did not choose to use an Omega/Magna Dark Opus.– A strong EX/Unknown weapon (Astral/Xeno/etc) can be a filler option, but should mainly be used for MH (or the Astral’s echo effect) as you already have plenty of EX/Unknown modifiers from the Chains. Weapon Specialty is an attribute that allows a character to gain 20% more ATK from weapons of that type in a Weapon Grid.The Main Character additionally gains 20% more HP from weapons matching their specialty. Summer’s Mirage is the best farmable gun mainhand for fire (from the Rise of the Beasts event), it is basically also the only farmable gun that is useful besides a Revenant/GW Weapon and the SHRIMP Spreader. Ideally the EX/Unknowns should consist of Xeno, Proving Grounds, or Hollowsky Weapons as they are currently the strongest options.– Xeno weapons are the default choice and provide 23% EX/Unknown modifier as well as strong Charge Attack effects when used as mainhands. This is very beneficial for the Enmity modifier on AES, especially on fights where taking damage proves to be difficult; just be careful when utilizing the Fire of Prometheus on long fights as you’ll need to find a way to sustain your HP.– Likely inferior to the Fire of Prometheus, but you may consider a Bahamut Weapon if you need more HP and your team’s races fit into one of the Bahamut Weapon’s restrictions, providing up to 32% Normal ATK and 18% Normal HP modifiers at the Coda stage.– Consider Ray of Zhuque Malus in situations where you find yourself being able to utilize the extra 7% DMG Cap. Charge attacks: Xuanwu Shellfists provide echo for your MC, Wilhelm provides 20% party TA but will not stack with 5* Feower/Quatre’s Charge Attack. April 9, 2020 at 00:26 Fixed, thanks. A character's lore, appearance, and other factors do not affect this attribute. Only consider these if you desperately need HP, they are not for optimizing your damage. Also note that Chains of Caucasus grids can be supplemented with Ixaba or Crimson Finger. A character's lore, appearance, and other factors do not affect this attribute. Get feedback and suggestions Site Status. Only consider these if you desperately need HP, they are not for optimizing your damage. I’m building the grid atm after watching Mizako solo lucilius hardcore with it on Youtube. The one bonus that Crimson Fingers have is that they have much more room in the grid to play around with and therefore have an easier time slotting in weapons with other skills such as Crit or Garrison, but again, this would cost more bars and/or suptixes. I have compiled almost all of my theorycrafting and knowledge into this guide. Grid Weapons. The high modifier is particularly suited for 1-Turn (1T) farming setups or short fights where the burn does not negatively effect your damage or survivability.– Consider Ray of Zhuque Malus in situations where you find yourself being able to utilize the extra 7% DMG Cap. Note that this weapon is the weakest Normal Weapon option in terms of grid strength, so you potentially lose some power by slotting it in. April 8, 2020 at 16:37 Re: Sky Ace Don’t you mean Zephyrus instead of Zeus? I’m building the grid atm after watching Mizako solo lucilius hardcore with it on Youtube. Standard AES. A character's lore, appearance, and other factors do not affect this attribute. Including one or more of Ultima Staff (flex or replace Baha), Staff of Renunciation (flex slot), Hollowsky Staff (flex or replace Xeno), and Cosmic Rod (flex slot) will add power and round out the grid. GBF grid 12/12/2017Granblue Fantasy GBF Accounts Selling [Mobage] R226 3 Primal grids, 5 zodiac, 10FLB eternals, price 0 Nego. This grid should use at least one Normal Modifier Weapon, but no more than three (excluding the Seraphic Weapon).– Consider an Atma/Ultima Weapon if your team consists of characters that share weapon proficiencies in order to benefit from a Gauph Key or if you can utilize the DMG Cap option from its Ultima Key. See the bottom of this category page for the most current list. This grid should use at least one EX/Unknown Weapon while two are normally recommended; the number you use really depends on how many other weapons you are trying to fit in the grid and if there is space for more. Benedia (Grand Rackam’s unlock weapon) is a niche weapon for both mainhand and grid usage. Leave a comment Cancel reply. The Staff of Renunciation has both ATK and HP modifiers and can provide a Cap Up option at 4* and another modifier at 5* (Stamina is most commonly chosen). Mainhands. – Summer’s Mirage could be considered if your setup wants to utilize the extra Charge Attack DMG/Cap and can either replace a AES or be added as the seventh weapon. If you need something else to fill the grid, using a fifth or sixth Omega/Magna Weapon is a good option, especially if you don’t have strong EX/Unknown Weapons yet.– Winter’s Frostnettle is the same as an Ancient Ecke Sachs, except that it is water, can be uncapped to 150/Slvl15, and you can only obtain one copy. Name JP: モニカ: Title JP: 自由なる剣閃: Voice Actor JP: 辻あゆみ: Release Date: 2019-09-30: Other Sites; gbf-wiki (Japanese wiki) Gamewith: Kamigame: The devoted Enforcer invites her protege for a restful day out on the town. If you want/need more damage, this is your go-to EX weapon.– Xeno weapons are the default choice and provide 23% EX/Unknown modifier (25.5% @ slvl 20 for the Flamescythe) as well as strong Charge Attack effects when used as mainhands.– Ushumgal (Proving Grounds) is an EX/Unknown Weapon that focuses on maximizing Skill Damage. Pooky. It also provides 10% echo to your team members when they TA (MH only if 4*, grid/MH if 5*). Note that there is more than one way to achieve 100% Crit in both single and double Varuna setups; even Highlander versions are also possible (using Taisai Spirit Bow, Galilei’s Insight, and two other Medium Crit weapons in double Varuna achieves 100% Crit). Fire of Prometheus and Chains of Caucasus perfectly complement each other as Chains do not provide a Normal ATK modifier while Fire of Prometheus has two Normal ATK modifiers and lowers your HP every turn, thus empower the Enmity modifiers on the Chains. Both these weapons are good candidates for farmable Luchador mainhands. Blue Sphere provides Massive Normal ATK (22% @ Slvl 15) and Medium Normal Sentence (CA DMG/Cap Up). Are you talking about primal or m2 grid? With the infusion of new Crit weapons for Primal Fire, this Bow may find its way into more grids as players start investing into guaranteed Crit grids. Primal Gacha. This grid should use at least one EX/Unknown Weapon while two are normally recommended. Many players use grids with Colossus Cane Omega as a transition grid while they collect Ancient Ecke Sachs, leaving their Canes at 3*, 4*, or even 0*. You can add a sixth Omega/Magna Weapon if you need more filler.– Summer’s Mirage is a good weapon to include if your setup wants to utilize the extra Charge Attack DMG/Cap and can either replace a Cane or be added as another Omega/Magna Weapon. Its CA provides 10% Charge Bar and 30% increased Charge Bar gain (if you equip the Emblem of Devilry) to your team. Crit weapons are usually best suited for double Magna/Primal summons as normally you want to achieve damage consistency by having a high or 100% Crit rate. Its Ougi provides a hefty 15% DMG Cap Up and a Revitalize effect (1000 HP healing cap) for 2.5 turns, making it good for both sustain and damage. If you find yourself using a lot of damaging skills you may want to consider these instead of, or in addition to, Xeno(s).– Hollowsky Weapons provide a way to exceed the Damage Cap via Supplemental Damage in addition to a base 20% EX/Unknown mod and another effect, but the effects only apply to characters of certain weapon proficiencies (see Hollowsky Weapon section).– Any other EX/Unknowns (such as ones from Story/Side Story Events) are fine as temporary filler, though you’ll likely only want to use a maximum of one sub-optimal EX/Unknown Weapons as they are probably not strong enough to warrant two or more grid slots. Completed Ougi/CA focused Varuna grids will typically include two or three copies of Blue Sphere. A grid containing multiple Ixaba (Grand weapon, Sturm’s) and/or Crimson Finger (Moon weapon) makes up the best grid that Gacha Fire has to offer. CA Burst. It is a good choice to slot into your grid instead of a Dagger, as trading Big ATK for Med ATK to gain Med Crit and Small Enmity should generally be worth it.– Ancient Auberons can be used to increase your HP while not losing as much damage if you were to use something like Leviathan Bow Omega. It provides less EX/Unknown multiplier than Xenos (18% vs 23%), but it also provides 15% Skill Damage Cap up (this bonus caps at 40%). Basic M1 Fire grid, likely a players first Fire grid; a minimum of one more Omega/Magna weapon should be added to complete the base grid, either another Colossus Cane Omega or the Scythe of Renunciation. A Murgleis provides 8.4% DA/TA with one Varuna 13.3% with double Varuna. This Cap boost has a 30% cap and stacks additively with Tyros Zither, so with two of each you can get 60% increased CA Cap. i went thru the top posts and man i couldnt understand the jokes :( A standard finished AES grid usually has 5 AES and the Dark Opus Weapon as its base.Why is AES good? Reply . Mainhands. Willizer. This should only be used if you are running a staff team and are fielding 7 or 8 staves. The number you use really depends on how many other weapons you are trying to fit in the grid and if there is space for more. A Bahamut Weapon is included as a default choice for the Normal Modifier Weapon but does not necessarily have to be included.Omega/Magna Weapons: 4-6 (Weapon Skills boosted by Leviathan Omega)EX/Unknown Weapons: 1-2Normal Weapons: 1-3Seraphic Weapon: 1 or 0. The use of double Agni is not as widespread as Agni+Shiva setups as the immediate access to a support Shiva’s call is invaluable for most fights. Ideally you want to include three or four (can use up to five for OTK ougi setups) Tyros Zither and the Staff of Renunciation, which has both ATK and HP modifiers and can provide a Cap Up option at 4* and another modifier at 5* (Stamina is most commonly chosen). This should only be used if you are running a staff team and are fielding 7 or 8 staves (3-4 Canes with Ultima Staff, Bahamut Staff, Hollowsky Staff and Cosmic Staff). Using the Kengo class with the Unsigned Kaneshige is a strong option for CA focused comps as it provides your MC with 50% increased Charge Bar gain just by using it as your MH. Pooky’s GBF Weapon Grid Resource: Change Log and Introduction. This proud defender of order dons a one-of-a-kind costume, transforming into a girl most magical if not only for a brief role. Choosing a Primal Dark Opus over an Omega/Magna Dark Opus will provide you with more HP. Fist of Destruction (Grand Reinhardtzar’s unlock weapon) is one of those weapons that has an Ougi effect that synergizes well with its weapon skills. The ruler of a mighty kingdom stands among a sea of gifts from his many admirers. Icon Name R El Type Race Choose an Enmity pendulum with an Omega/Magna Dark Opus to maximize your damage at lower HP.– Colossus Cane Omega. Provides more Normal ATK, which the Chains lack, and forces you into enmity faster. This weapon should not be used without Elemental Advantage as it only provides 10-12% Normal ATK/HP from its Majesty skill which can be easily surpassed with other weapons. Assuming your taking about m2, you would actually want Rein in there, since he can give everyone Counter after he ougis. Three or more Tyros Zither should be used for most setups; 1T setups that want to only press Bonito and then attack (for quick farming of event raids) can use up to five.A Bahamut Weapon is included as a default choice for the Normal Modifier Weapon but does not necessarily have to be included.Omega/Magna Weapons: 4-6 (Weapon Skills boosted by Leviathan Omega)EX/Unknown Weapons: 1-2Normal Weapons: 1-3Seraphic Weapon: 1 or 0Cosmic Weapon: ? Its CA effect grants your party 25% Dodge chance and bonus damage upon dodging (400k base damage cap) for 1.5 turns, which is not particularly strong but could possibly find some niche use. This grid normally only has room for one EX/Unknown Weapon but could use up to two; the number you use really depends on how many other weapons you are trying to fit in the grid and if there is space for more. As this weapon has Big II Crit (12% Crit @ Slvl15; 28.8% with single Agni; 45.6% with double Agni), it makes creating a Crit grid much more attainable and viable. Primal Gacha. The Spear’s weapon skills only effect spear and katana proficiency characters, but even if your party lacks those characters it can still be utilized if the sustain is required. It is used exclusively for Nina Drango's skills. The Seraphic Weapon is essentially an auto-include while fighting with Elemental Advantage. 2 thoughts on “Pooky’s GBF Weapon Grid Resource – Water” Yoshi. This grid should use at least one Normal Modifier Weapon, but no more than three (excluding the Seraphic Weapon).– Consider an Atma/Ultima Weapon if your team consists of characters that share weapon proficiencies in order to benefit from a Gauph Key or if you can utilize the DMG Cap option from its Ultima Key. Fire’s Epic Weapon grid, with four Chains of Caucasus and one Fire of Prometheus as its required core (core weapons must be 4*). If you find yourself using a lot of damaging skills you may want to consider these instead of, or in addition to, Xeno(s).– Hollowsky Weapons provide a way to exceed the Damage Cap via Supplemental Damage in addition to a base 20% EX/Unknown mod and another effect, but the effects only apply to characters of certain weapon proficiencies (see Hollowsky Weapon section).– Any other EX/Unknowns (such as ones from Story/Side Story Events) are fine as temporary filler, though you’ll likely only want to use a maximum of one sub-optimal EX/Unknown Weapons as they are probably not strong enough to warrant two grid slots. Standard M1. Note that a completed Chains of Caucasus grid is essentially better than a Crimson Finger grid for the Primal Enmity option in Fire and does not require the investment of Moons or Bars. If you find yourself using a lot of damaging skills you may want to consider these instead of, or in addition to, Xeno(s).– Hollowsky Weapons provide a way to exceed the Damage Cap via Supplemental Damage in addition to a base 20% EX/Unknown mod and another effect, but the effects only apply to characters of certain weapon proficiencies (see Hollowsky Weapon section).– Any other EX/Unknowns (such as ones from Story/Side Story Events) are fine as temporary filler, though you’ll likely only want to use a maximum of one sub-optimal EX/Unknown Weapons as they are probably not strong enough to warrant two grid slots. The cap is 40%. This grid should use a minimum of four Omega/Magna Weapons (if you have three strong EX weapons), but five is generally recommended; ideally four Gaze (Daggers) and the Staff of Renunciation. 8 thoughts on “Pooky’s GBF Weapon Grid Resource – Wind” Yep. Ideally the EX/Unknowns should consist of Astral, Xeno, Proving Grounds, or Hollowsky Weapons as they are currently the strongest options.– Sol Remnant is fire’s Astral weapon, which provides 33% Ex/Unknown modifier at 4* (37% @ 5*) and is the strongest flat EX mod you can get. Primal Epic. Blue Spheres synergize extremely well with Ougis/Charge Attacks and the Kengo class. Primal Gacha. Ixaba has Massive Normal ATK (22% @ Slvl 15) and Medium Normal Stamina (9.56% @ Slvl 15 at 100% HP) and Crimson Finger has Normal Big II ATK (20% @ Slvl 15) and Medium Normal Enmity. These weapons will be receiving a 4* uncap in April.– At 4*, Tyros Sceptre is essentially the same thing as a 4* Leviathan Gaze Omega, except its Magna ATK only applies to staff proficiency characters and has an Excelsior skill, which boosts CA Cap by 15% when maxed (not restricted by proficiencies; not boosted by Leviathan Omega). Alternate. I'm Pooky, you might know me from my GBF Weapon Grid Resource, and I'm here for few reasons: Update you on the site's status. For other uses it is not that great of a choice as its CA effect is not particularly strong (2.5 turns of ATK and Skill DMG Up). In grid, the Staff will be better if you have multiple Staff proficiency team members, otherwise the Harp has more ATK and is the default choice.– Clarion (Proving Grounds) is an EX/Unknown Weapon that focuses on maximizing Skill Damage. Remember, you can only have six different Ultima at one time, choose wisely! The Staff’s weapon skills are 20% Ex/Unknown ATK as well as an additional 10% Ex/Unknown ATK for the first 10 turns of a battle for Staff/Harp characters.
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