Is this true? Episode 06 45m. Basic M1 Wind grid; a minimum of one more Omega/Magna weapon should be added to complete the base grid, either another Tiamat Bolt Omega (more potential damage) or the Spear of Renunciation (provides better damage at full HP as well as an HP skill). The Fist is the default grid choice as it has more attack than the Spear.– Windhose (Proving Grounds) can be used as a second EX/Unknown modifier, or in the place of a Xeno. The unique Blessing skill increases your final damage by a set percent (20% when SSR, 23% at 4*); this modifier can increase your damage past the regular DMG Cap. EX modifiers - usually only one, with the priority being Hollowsky weapons, which affects most of the teamand outperform Xeno weapons. Also I like how your site loads way faster after the revamp and thanks for being a good source. Other valid options include. left to say is, i hope you keep improving the website and add more, because i really like the guide you made~ :3 Anyway, thanks for the guide as always, i just happy that you also have a new updates aswell! Seraphic weapon - same as for the standard M2 grid but with the flex slots specified bellow. After the deities Bai Qian and Ye Hua meet and fall in love, their romance stands the test of three lifetimes — each an epic in its own right. Unique Gbf Stickers designed and sold by artists. <: Reply. Windhose is made for Charge Attack/Ougi focused teams, and is very powerful with the Chrysaor class for creating quick one-turn farming setups for events (ex. A Cosmic Rifle can be considered in a gun-heavy grid (5+ Tiamat Bolt Omega) as guns have high ATK stats and therefore gain quite the benefit from the Cosmic Weapons special weapon skill. Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world. The Spear of Renunciation has both ATK and HP modifiers and can provide a Cap Up option at 4* and another modifier at 5* (Stamina is most commonly chosen [Elemental Attack may be another choice]). Both of these weapons drop from Morrigna. Sky Ace (Grand Weapon, Monika’s) is kind of a hybrid between a Blue Sphere and a AK-4A. All allies gain Charge Bar +10% Instantly boosts Charge Bar by 10% Strength: 10%. Feb 28, 2017. Remaining grid slots - Tiamat Guns (Usually 5). ^ The grid is far more expensive than any SSR character, especially the whale primal grids using 4+ limited weapons ( Murgleis, Ak4A, Love Eternal) That said the progression for GBF is different from FGO and rarity is worth less in GBF ( Unless its a primal, primals are … The grids listed above are the most generally usable and useful ones I have stumbled upon during my time playing this game and because of that they are the ones I chose to highlight. Eternal Love. A completed grid should be close to this: Summon set up - Zephyrus X Zephyrus / Grimnir. It’s ougi effect increases your party members’ Charge Bar Gain by 20% for 2.5 turns and applies a 1-turn cut to your MC’s skill cooldowns. There is generally 2-3 options for a magna wind grid, which depend on how willing you are to farm Grimnir, what the kind of set up you're using is and if you have ULB opus or not. It also has a static mainhand effect that provides your team with guaranteed Triple Attacks the turn after your team does a chain burst activation of 4 or more chains. Wind also has some potential with either Crimson Sapphire or Love Eternal (oops forgot this was a dagger) as subs. This grid should use at least one Normal Modifier Weapon, and really cant fit more than two (excluding the Seraphic Weapon). These options are the most prevalent due to the nature of the grid as a whole as they provide either extra multiattack or the valuable wind attack buff, which not many of the higher end wind characters can provide and is often needed to consistently reach cap. Update on November 30, 2019 by Pastor Jack Wellman. If you need something else to fill the grid, using a sixth Omega/Magna Weapon is a good option, especially if you don’t have strong EX/Unknown Weapons yet.– In the olden days we used to use up to seven Bolts, but these days I wouldn’t recommend investing in more than five.– Ancient Nalakuvara has two Magna ATK skills (but one expires after 8 turns) and in total provides more Magna ATK than any other option. If you don't have at least 1 of these it's highly discouraged to pursue a primal wind grid. Useful as a one-of (the temporary buff does not stack with other copies of the bow) for 1T setups and short fights.– Spring’s Whisperings is a decent grid option if you are looking to add some HP to your team. Remember, you can only have six different Ultima at one time, choose wisely! As such it will cover the most common magna and primal wind grids and attempt to elaborate on why certain weapons are used in certain grids and will give a rough example of how a certain grid should look like after each explanation. Wind M2 provides a mix of Stamina and Enmity, alleviating the issue of M1 Winds low damage at high HP; a minimum of one more Omega/Magna weapon should be added to complete the base grid, either another Tiamat Bolt Omega or the Spear of Renunciation. Remaining grid slots - Flex slot options - any combination of the below listed can be used to fill out the remaining empty grid slots: Ultima - usually used for the cap up above anything else. EVERYBODY'S GBF TOOLBOX. The bulk of your characters will be determined by gacha.However, GBF is unusual in its genre for basing your power level from items you can get in-game and without real money.You can still choose to spend money, however. Mar 01, 2017. 3. Main Hand weapon - same as for the standard M2 grid. Nevermind, looked into it a little further. It also has a weapon skill (regardless if in grid or MH) that increases the Chain Burst damage cap by 30% (this bonus caps at 50%). Shiraishi: “The more events I see her in, the more she feels like a main character. What it does have is an absolutely silly amount of Normal attack mod. Gbf Wiki Dmg Software - connectfasr. Vortex of the Void (Grimnir’s unlock weapon) is a defensive mainhand similar to Murgleis, providing a 30% Cut (4* only) on the turn you use its CA; which can be combined with other cuts for Full Cut. Ono Yuuki is a power gamer, so he would love to be the 11th Eternal. A heroic sacrifice leads to a moral battle of what to do with the body. Element Changed Revenant/GW Weapons can offer a variety of effects on their Charge Attacks, most notably: dagger (for DA/TA), sword (for cut), fist (counters) and harp (just a harp for elements that don’t have a good harp option). Eventually, after c… / All allies gain, Wind magic is amplified (Max: 5 / Can't be removed), ATK is greatly boosted based on how high HP is, http://gbf.wiki/index.php?title=User:Lyndis/GridGuides/Wind&oldid=346340, Creative Commons Attribution-NonCommercial-ShareAlike, Remaining grid slots - the remaining grid slots are what I'd call "flex" options as these weapons will be used to fill out the remaining 2-4 grid slots. For most regular setups, there is usually room for only one EX/Unknown Weapon. I would really love to revisit Arulumaya’s yukata episode. The Celestials' method of reproduction is to impregnate the planet with a portion of their energy (or embryo) as well as imbibe Vibranium into the planet's core. Episode 05 45m. Because human characters are the most plentiful, most players will craft a Bahamut Dagger first, but it really just depends on what characters you have. Class Champion Weapons (CCW) can range in strength from niche uses to absolute powerhouse. 9.6/10 from 7 users. ... it's still a great grid weapon because it has a Massive EX multiplier rather than Big EX like most other weapons. Spear of Repudiation - Big HP mod and Big Attack mod, coupled with cap break at flb and a really strong 3rd skill at ULB. Episode 03 45m. Eternal Love Episode 56. ‘ Grind blue Fantasy’ is its nickname. This guide has always been a fantastic resource for me. This grid should use at least one Normal Modifier Weapon, but no more than three (excluding the Seraphic Weapon). spark calculator. The Spear of Renunciation has both ATK and HP modifiers and can provide a Cap Up option at 4* and another modifier at 5* (Stamina is most commonly chosen [Elemental Attack may be another choice]). This grid should use at least one EX/Unknown Weapon; two can be used depending on what other weapons/mainhand you are using. 96 comments. While Primal wind doesn't need HP as much as magna due to 2 of their really good grand weapons giving just that but it's never redundant to have more of it. This would be considered the FTP primal grid. Get up to 50% off. level 2. This is a good weapon to include in your grid if you plan on using CAs. This grid should use a minimum of six Omega/Magna Weapons; ideally three Last Storm Harps, two or three Bolts and the Spear of Renunciation. Make sure you know what you’re getting into before your spend all your mats on a 5-star CCW! Remaining grid slots - Flex slot options - in the remaining grid slots if there are any you can run the following weapons: Hollowsky - only used as a cap breaking tool and only if it affects the entire team. Your dark grid doesn't have an EX mod. Episode 01 46m. Unite and Fight Ex+, story events, etc). In terms of 1-turn kill farming (such as Unite and Fight/GW EX+ fights), the 4* Dark Opus weapons are superior to Ultima Weapons in grid, as they will effect all your characters with a greater … Ougi - 35% DATA. Notify me of follow-up comments by email. You only need 4 FLB and 1 0* harp to achieve 100% crit with 1 Tia but FLBing the last harp is highly encouraged due to the stats you'd be missing out on, and the extra skill levels making a fair bit of a difference. Monitibibp ismerve martin szeretnénk feldobni életünket. Dark Opus weapon - same as for the standard M2 grid with a slight adjustment: Only viable ULB skill is Stamina due to this set up not using double Tiamat. For grids using Tiamat Gauntlet Omega instead of Bolts, the number of Magna weapons should be lower and therefore two EX/Unknown Weapons is likely to be optimal. The Fist is the default grid choice as it has more attack than the Spear.– Windhose (Proving Grounds) can be used as a second EX/Unknown modifier, or in the place of a Xeno. I love having all of this information in one place, as opposed to having to dig through reddit posts or discord for things, so thank you for all that you do. - Wind ship is on but not the wind reactor. Note that this weapon is the weakest Normal Weapon option in terms of grid strength, so you potentially lose some power by slotting it in. With three Last Storm Harps and three Tiamat Bolt Omega grid power is highest when you are below 50%HP or at 100%HP and lowest at around 75% HP. Unlike Parazonium, the charge attack isn't that much of an upgrade over a GW dagger; element-changed GW Dagger has 30/30 DATA for 2.5 turns and Love Eternal has 35/35 for 2.5 turns. This guide's purpose is to showcase some of the most common set ups people aim for when building up a grid in wind. Episode 07 45m. EX weapon - same as for the standard M2 grid with a slight adjustment: Windhose is only usable in situations where this grid is used for OTK and is only used in pairs, otherwise always use a single EX mod. It is particularly useful for 1T setups as it is very easy to take advantage of the extra Chain Burst damage cap for additional damage.– Hollowsky Weapons provide a way to exceed the Damage Cap via Supplemental Damage in addition to a base 20% EX/Unknown mod and another effect, but the effects only apply to characters of certain weapon proficiencies (see Hollowsky Weapon section).– Any other EX/Unknowns (such as ones from Story/Side Story Events) are fine as temporary filler, though you’ll likely only want to use a maximum of one sub-optimal EX/Unknown Weapons as they are probably not strong enough to warrant two grid slots. Main Hand weapon - same as for the standard M2 grid but with a much higher emphasis and priority on Love Eternal or Reunion as those 2 are actually valuable grid slots for primal due to their double attack mods. Love Eternal (Grand Weapon, Rosetta’s) and Reunion (Grand Weapon, Lecia’s) both have three Normal modifiers (one is massive ATK, 22% @ Slvl 15) that are boosted by Zephyrus: LE provides more offense (Medium ATK and DA, 14.5% ATK and 5% DA) while Reunion gives less damage but with added HP (Small Majesty, 12% ATK and HP). 7. Despite the “II” it’s a regular Big skill, the “base” version of the skill is Medium. Reunion (Grand Lecia’s unlock weapon) offers damage buffs on its CA instead of DA/TA, providing 20% Wind ATK and up to 15% Strength on its Charge Attack. Replace it with a magna. The water grid is fine, though you … This weapon should not be used without Elemental Advantage as it only provides 10-12% Normal ATK/HP from its Majesty skill which can be easily surpassed with other weapons. Sky Ace has decent Swordmaster/Glorybringer skills as well. The core weapon of this grid is Tiamat Bolt Omega, it differs from Fire/Water/Earth in that it is not a single big ATK modifier; instead it has Med ATK and Small Enmity. All orders are custom made and most ship worldwide within 24 hours. Seraphic weapon - same as for the standard M2 grid but there are no flex slots. The cap breaking is also a very valuable trait of the Dark Opus. If you have characters with strong Normal ATK buffs, their buffs can reduce the value of other Normal weapons/buffs; make sure to take this into consideration when doing your calculations!– Consider an Atma/Ultima Weapon if your team consists of characters that share weapon proficiencies in order to benefit from a Gauph Key or if you can utilize the DMG Cap option from its Ultima Key. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Pooky’s Ponderings – Omega/Magna Wind Grid Guide, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/21597, https://kamigame.jp/%E3%82%B0%E3%83%A9%E3%83%96%E3%83%AB/%E6%AD%A6%E5%99%A8%E7%B7%A8%E6%88%90/%E7%90%86%E6%83%B3%E7%B7%A8%E6%88%90_%E9%A2%A8%E7%A5%9E.html, https://gbf.wiki/User:Dual/WindGridGraphComparisons, https://docs.google.com/document/d/1TnrAcPEzDoUcv2LS2CLrPeLA0m3woADHwtYE2E8UUr4/edit. Dual’s wind grid comparison: https://gbf.wiki/User:Dual/WindGridGraphComparisons It provides medium Magna ATK, HP and DA.– Tiamat Gauntlet Omega can offer a minor upgrade over Bolts for comps/setups that never lose HP. She is so widely made because of her signature skill GROUND ZERO that will induce plain damage at the cost of reducing her HP to 1%. Report Save. The ultima provides enough normal mod, you don't need the gisla. An Ultima MH is also useful for the Elemental ATK up which double Tiamat setups really benefit from. Got it months ago but never actually use it cause of how good the Magna guns are. Welcome to the Granblue Fantasy official website. The unique Blessing skill increases your final damage by a set percent (20% when SSR, 23% at 4*); this modifier can increase your damage past the regular DMG Cap. Note that the CA Cap up bonus maxes out at 30%. For low-turn-count setups (mostly Tiamat + Huanglong OTKs) you will want 5 Harps to achieve 100% Crit with a single Tiamat Omega summon.– Ancient Nalakuvara has two Magna ATK skills (but one expires after 8 turns) and in total provides more Magna ATK than any other option. Massive Wind damage to a foe. 2 Vortex of the Void - main grid weapon, the core of the grid. Arkab Prior (a Xeno Weapon) is your go to farmable melee mainhand. Sky Ace (Grand Monika’s unlock weapon) is a offensively orientated mainhand and its CA provides a rare 10% DMG Amplified buff (Seraphic Modifier for auto attacks and counters) and a one-time Counter on DMG buff to your party; this makes it particularly useful if you are looking to maximize your auto attack damage. True Conviction Flashspear (a Xeno Weapon) is a decent spear mainhand that offers a dispel and charge gain on its CA as well as a passive stacking DA/TA buff, for the MC, that resets upon taking damage. 1. Seraphic weapon - same as for the Grand Epic primal grid. And one of the first suggestions I ever made to GBF was to give out Arulumaya hand warmers, and they did it at Granblue Fantasy Fest!” Ultima Weapon Charge Attacks provide both 30% Elemental Attack and Double Attack to your team, making them good mainhand options for whatever weapon type and element you chose to make. 2. share. The Strife Key (20% DA/TA for characters sharing a weapon proficiency with the Atma/Ultima) is normally the default choice, but for compositions focused on 1T Charge Attack setups, Strength (13% Normal Stamina) may be a better option.– If your team’s races fit into one of the Bahamut Weapon’s restrictions, a Bahamut Weapon is a good choice, providing up to 32% Normal ATK and 18% Normal HP modifiers at the Coda stage.– Consider Qinglong Spear Malus in situations where you find yourself being able to utilize the extra 7% DMG Cap. This weapon should not be used without Elemental Advantage as it only provides 10-12% Normal ATK/HP from its Majesty skill which can be easily surpassed with other weapons.Note that Tiamat (Character) at 5* gains a passive that gives your party 20% Seraphic Modifier (equivalent to the Blessing skil from the Seraphic Weapon). In terms of damage, a combination of three LE/Reunion and three Vortex roughly matches the grid strength of 5 Massive ATK/Medium Stamina Grand Weapons. https://twitter.com/Hecate_mk2/status/1211780285152391168. Lacking in damage at full HP but very strong when Enmity is activated.Omega/Magna Weapons: 5-7 (Weapon Skills boosted by Tiamat Omega)EX/Unknown Weapons: 1-2Normal Weapons: 1-3Seraphic Weapon: 1 or 0Cosmic Weapon: ? It is similar to Grimnir’s weapons, as it provides 25% party DA/TA on its CA. It's primary uses are OTKs with Huanglong main/support summon or Qilin support bursts but it's perfectly usable with a Grimnir main/support summon, just its damage will severely plummet if when you take damage. Also applies DA/TA down debuffs to the enemy. For the ULB skill generally the recommended one is Stamina but Progression can also work if you're using 2 VotV and a double Zephyrus summon set up. EX Mod - same as for the standard M2 grid, preferred - HS/Xeno, discouraged - Windhose. MAO loves the world of GBF but doesn’t want to interfere in it, so while she would love to be on the Grandcypher herself, she would love to be a cat and see her favorite characters interacting without inserting herself into the scene. - The grid doesn't have full plus mark (it's quite a big boost with a cosmos weapon too) and I didn't equip summons with big stat. Episode 02 45m. Spear of Assail (Moon Weapon) is Wind Gisla and offers Gacha Wind an Enmity option, which can be very powerful in the right fights/setups. Reunion - double attack mod and an hp mod. It has Small Normal Fandango (12% ATK and 2% TA) and Big Normal Sentence. 9.2/10 from 6 users. Navigate to: Coop > Raid > Create a Room. GBF: Rank 191, ID: 19894114, LF: Shiva/Bonito/Baha Gold Bar drop count: 6. Don’t you mean Zephyrus instead of Zeus? This guide was made before Astral weapons were released, it wont be updated so keep in mind that it could be outdated. It's an all-out battle as our heroes fight the forces of Qi Cang and the Ghost Tribe. For situations where you need extra cap up (usually OTK) two Windhose can be utilized for the Charge Burst Cap up. First such option is the. It offers less EX/Unknown modifier (18% vs 23%) but increases the Chain Burst damage cap by 30% (this bonus caps at 50%). Shrimp’s Unius guide: https://docs.google.com/document/d/1TnrAcPEzDoUcv2LS2CLrPeLA0m3woADHwtYE2E8UUr4/edit. You have 2 normal mods in fire. The Strife Key (20% DA/TA for characters sharing a weapon proficiency with the Atma/Ultima) is normally the default choice, but for compositions focused on 1T Charge Attack setups, Strength (13% Normal Stamina) may be a better option.– If your team’s races fit into one of the Bahamut Weapon’s restrictions, a Bahamut Weapon is a good choice, providing up to 32% Normal ATK and 18% Normal HP modifiers at the Coda stage.– Consider Qinglong Spear Malus in situations where you find yourself being able to utilize the extra 7% DMG Cap. Pooky’s GBF Weapon Grid Resource. Love Eternal (Grand Rosetta’s unlock weapon) is a essential a much stronger Four-Sky Blade (GW Dagger); it gives a base total of 36.5% Normal ATK mod (GW Dagger is only 15%), a 5% Normal DA mod, and gives 35% DA/TA on its Charge Attack effect. The Seraphic Weapon is essentially an auto-include while fighting with Elemental Advantage. Release year: 2017. 8. 6. Season 1. Episode 08 46m. The Seraphic Weapon is essentially an auto-include while fighting with Elemental Advantage.
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